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Dynamic Transformation to an Original Creature

I'd happy to share my thesis project called Dynamic Transformation to an Original Creature. This thesis surrounded by three main masteries: Creature Concep, Dynamic Material, Real-time Transformation(Dynamic Transformation). I'm in charged of all the artifects including the concept and the modelings as well as the technical part and final present in UE5. I choose this thesis inspired by the artist YOSUKE ISHIKAWA. I learned the same method as his artifect and built up my own one.

The scene mainly wants to show a story of an ancient sacrifice narratives, I designed an original creature centered on the imagery of the "scapegoat," aiming to reflect themes of twisted fate and moral ambiguity. references Abraham's story in the Bible but I sought another possibility from it. From the perspective of the sacrificed Isaac, he is panicked is desperate and doesn't understand. Therefore the pain and resentment transforms him into a “scapegoat” bound by a moral cross.

For technical side, I separate base human into three parts for better performance of morph targets. I created 14 morph targets for base human's head and 11 morph targets for base human's body with using of the plugin Shape. All the models are reused from the base human. Each parts has its own three sheets of textures. From initial (boy) to mid (fresh meat) to final (monster). All the transformation and material swap are based on UE5 blueprint. No level sequence support. No swap model. All the transitions are happened on one same mesh.

Special thanks to @Dary Palasky Who helped me a lot in my whole project and gave me great suggestions and ideas.

Hope you enjoy it!

Concept

Concept

No swap model. All the transitions are happened on one same mesh.

No swap model. All the transitions are happened on one same mesh.

Transition screenshot

Transition screenshot

Final

Final

Base Human Character

Base Human Character

Base Human Character - Breakdown

Base Human Character - Breakdown

Wax Woman

Wax Woman

Wax Woman - Breakdown

Wax Woman - Breakdown

Monster

Monster

Monster - Breakdown

Monster - Breakdown

Scene Build up

Scene Build up

Scene - Breakdown

Scene - Breakdown

Head - Blendshape (Morph)

Head - Blendshape (Morph)

Body - Blendshape (Morph)

Body - Blendshape (Morph)